[7] B. E. Bayer: “An optimum method for two-level rendition of continuous-tone pictures” (1973). ↑
if pgrep -x "anqicms" /dev/null
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As I said, this time the design notes were extensive since I wanted this emulator to be specifically designed for embedded systems, so only 48k emulation, optional framebuffer rendering, very little additional memory used (no big lookup tables for ULA/Z80 access contention), ROM not copied in the RAM to avoid using additional 16k of memory, but just referenced during the initialization (so we have just a copy in the executable), and so forth.